Python: Add Submenu The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionAdd uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?
Simulating Exploding Dice
Can a novice safely splice in wire to lengthen 5V charging cable?
How to copy the contents of all files with a certain name into a new file?
Would an alien lifeform be able to achieve space travel if lacking in vision?
Why does concentrated shear force on a beam influence the whole beam?
Create an outline of font
Windows 10: How to Lock (not sleep) laptop on lid close?
When did F become S? Why?
What can I do if neighbor is blocking my solar panels intentionally?
Sort list of array linked objects by keys and values
Working through the single responsibility principle (SRP) in Python when calls are expensive
Difference between "generating set" and free product?
Derivation tree not rendering
Mortgage adviser recommends a longer term than necessary combined with overpayments
Why not take a picture of a closer black hole?
Was credit for the black hole image misattributed?
Is it ethical to upload a automatically generated paper to a non peer-reviewed site as part of a larger research?
Did the new image of black hole confirm the general theory of relativity?
Scientific Reports - Significant Figures
How do I add random spotting to the same face in cycles?
"... to apply for a visa" or "... and applied for a visa"?
Can smartphones with the same camera sensor have different image quality?
Synthesis of a weinreb amide from an acid
Take groceries in checked luggage
Python: Add Submenu
The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionAdd uv_layer to mesh, add uv-coords, with pythonHow to create toggle buttons in blender GUI from dynamic list of items?How to add a driver via python?Add a group instance with pythonPython: add object, then change propertiesCopying blender log to a scriptadd parameters (Grid, Random…) with pythonAdd camera moving along curve in PythonHow can I get the id name of a submenu?How to add a new item to the Mesh submenu of the Add Menu in this script?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
add a comment |
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
add a comment |
$begingroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
$endgroup$
I am creating a simple add-on in Blender. Initially I tested the code in Python console, then I wrapped it in an operator and added it to Object menu, it worked well:
class MyOperator(bpy.types.Operator):
bl_idname = 'object.MyOperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
def task_func(self, context):
self.layout.operator(MyOperator.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(task_func)
But now I need to add several operators and a submenu. I tried this example, and but it is not working:
class MyMenu(bpy.types.Menu):
bl_idname = 'object.MyMenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(MyMenu.bl_idname, text=MyMenu.bl_label)
def menu_func(self, context):
# None of these is working :(
self.layout.call_menu(name=MyMenu.bl_idname)
self.layout.menu(MyMenu.bl_idname)
def register():
bpy.utils.register_class(MyOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
So, what's the problem about? How can I solve it?
python
python
edited Apr 7 at 18:34
metaphor_set
4,6201821
4,6201821
asked Apr 7 at 13:35
AivanF.AivanF.
1647
1647
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
add a comment |
$begingroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
$endgroup$
There were a number of issues. From not registering menu class and having invalid bl_idname's (no capital letters)
Here is working code. In 2.8 it is a requirement that class names reflect the bl_idname.
import bpy
class OBJECT_OT_myoperator(bpy.types.Operator):
bl_idname = 'object.myoperator'
bl_label = 'MyOperator'
bl_options = 'REGISTER', 'UNDO'
def execute(self, context):
# ...affairs...
return 'FINISHED'
class OBJECT_MT_mymenu(bpy.types.Menu):
bl_idname = 'object.mymenu'
bl_label = 'MyMenu'
def draw(self, context):
layout = self.layout
layout.operator(OBJECT_OT_myoperator.bl_idname)
def menu_func(self, context):
self.layout.menu(OBJECT_MT_mymenu.bl_idname)
def register():
bpy.utils.register_class(OBJECT_OT_myoperator)
bpy.utils.register_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(OBJECT_OT_myooperator)
bpy.utils.unregister_class(OBJECT_MT_mymenu)
bpy.types.VIEW3D_MT_object.remove(menu_func)
if __name__ == "__main__":
register()
edited Apr 8 at 0:24
AivanF.
1647
1647
answered Apr 7 at 14:45
batFINGERbatFINGER
26.8k52977
26.8k52977
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f136447%2fpython-add-submenu%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown