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QgsSingleBandPseudoColorRenderer not automatically applied after added



The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)Rasterize after buffer in loopConnectors do not appear automatically in easy custom labellingHow can QGIS 3 Data Source Manager automatically close after load a layer?next method for FeatureIterator object in QGIS 3 seemingly not working?Why a QgsExpression does not evaluate a feature as expected in PyQGIS 3?Grouping layers using PyQGIS makes them not visible on canvas?Layers do not align after projection using QGIS?QGIS Processing Script Stops Working After First RunHow can I programmatically style layer after output is returned from QGIS 3 processing script?Algorithm addgeometryattributes not found



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1















Summary



I am trying to apply a Single Band Pseudo Color Renderer (SBPCR) to a raster layer, importing the shader from an XML. I've hit a dead end trying to get my SBPCR to apply.



  • QGIS Version - 3.4.5

  • Mac OS X v10.14.4

  • Python 3.6

Problem



Unlike my hillshade raster which, upon being added to the renderer seems to refresh automatically, this does not happen with my SBPCR renderer.



Code Example



def add_color_gradient_raster(color_gradient_rlayer):
# Import Color Ramp
my_qfile = QFile("/Hydro1/top_15lev.xml.xml")
my_qdom = QDomDocument()
my_qdom.setContent(my_qfile, False)
my_raster_shader = QgsRasterShader()
my_raster_shader.readXml(my_qdom.documentElement())
# Single Band Pseudo Color Render Created
sb_pseudo_color_renderer = QgsSingleBandPseudoColorRenderer(
color_gradient_rlayer.dataProvider(),
1,
my_raster_shader)
sb_pseudo_color_renderer.setOpacity(0.6)
color_gradient_rlayer.setRenderer(sb_pseudo_color_renderer)
# Add layer into project
QgsProject.instance().addMapLayer(color_gradient_rlayer, False)
layerTree = iface.layerTreeCanvasBridge().rootGroup()
layerTree.insertChildNode(3, QgsLayerTreeLayer(color_gradient_rlayer))


Output



Example Output after adding color gradient
As seen above I have reason to believe that the problem is not in the creation of the renderer.



  • The layer is successfully created and the renderer's opacity is set.


  • Upon editing the layer's properties all options seem to be set

    correctly (including the imported colours) and I only need to hit

    apply/ok.


How do I "apply" these settings?



I am not sure what I am missing.










share|improve this question









New contributor




Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.


























    1















    Summary



    I am trying to apply a Single Band Pseudo Color Renderer (SBPCR) to a raster layer, importing the shader from an XML. I've hit a dead end trying to get my SBPCR to apply.



    • QGIS Version - 3.4.5

    • Mac OS X v10.14.4

    • Python 3.6

    Problem



    Unlike my hillshade raster which, upon being added to the renderer seems to refresh automatically, this does not happen with my SBPCR renderer.



    Code Example



    def add_color_gradient_raster(color_gradient_rlayer):
    # Import Color Ramp
    my_qfile = QFile("/Hydro1/top_15lev.xml.xml")
    my_qdom = QDomDocument()
    my_qdom.setContent(my_qfile, False)
    my_raster_shader = QgsRasterShader()
    my_raster_shader.readXml(my_qdom.documentElement())
    # Single Band Pseudo Color Render Created
    sb_pseudo_color_renderer = QgsSingleBandPseudoColorRenderer(
    color_gradient_rlayer.dataProvider(),
    1,
    my_raster_shader)
    sb_pseudo_color_renderer.setOpacity(0.6)
    color_gradient_rlayer.setRenderer(sb_pseudo_color_renderer)
    # Add layer into project
    QgsProject.instance().addMapLayer(color_gradient_rlayer, False)
    layerTree = iface.layerTreeCanvasBridge().rootGroup()
    layerTree.insertChildNode(3, QgsLayerTreeLayer(color_gradient_rlayer))


    Output



    Example Output after adding color gradient
    As seen above I have reason to believe that the problem is not in the creation of the renderer.



    • The layer is successfully created and the renderer's opacity is set.


    • Upon editing the layer's properties all options seem to be set

      correctly (including the imported colours) and I only need to hit

      apply/ok.


    How do I "apply" these settings?



    I am not sure what I am missing.










    share|improve this question









    New contributor




    Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






















      1












      1








      1








      Summary



      I am trying to apply a Single Band Pseudo Color Renderer (SBPCR) to a raster layer, importing the shader from an XML. I've hit a dead end trying to get my SBPCR to apply.



      • QGIS Version - 3.4.5

      • Mac OS X v10.14.4

      • Python 3.6

      Problem



      Unlike my hillshade raster which, upon being added to the renderer seems to refresh automatically, this does not happen with my SBPCR renderer.



      Code Example



      def add_color_gradient_raster(color_gradient_rlayer):
      # Import Color Ramp
      my_qfile = QFile("/Hydro1/top_15lev.xml.xml")
      my_qdom = QDomDocument()
      my_qdom.setContent(my_qfile, False)
      my_raster_shader = QgsRasterShader()
      my_raster_shader.readXml(my_qdom.documentElement())
      # Single Band Pseudo Color Render Created
      sb_pseudo_color_renderer = QgsSingleBandPseudoColorRenderer(
      color_gradient_rlayer.dataProvider(),
      1,
      my_raster_shader)
      sb_pseudo_color_renderer.setOpacity(0.6)
      color_gradient_rlayer.setRenderer(sb_pseudo_color_renderer)
      # Add layer into project
      QgsProject.instance().addMapLayer(color_gradient_rlayer, False)
      layerTree = iface.layerTreeCanvasBridge().rootGroup()
      layerTree.insertChildNode(3, QgsLayerTreeLayer(color_gradient_rlayer))


      Output



      Example Output after adding color gradient
      As seen above I have reason to believe that the problem is not in the creation of the renderer.



      • The layer is successfully created and the renderer's opacity is set.


      • Upon editing the layer's properties all options seem to be set

        correctly (including the imported colours) and I only need to hit

        apply/ok.


      How do I "apply" these settings?



      I am not sure what I am missing.










      share|improve this question









      New contributor




      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.












      Summary



      I am trying to apply a Single Band Pseudo Color Renderer (SBPCR) to a raster layer, importing the shader from an XML. I've hit a dead end trying to get my SBPCR to apply.



      • QGIS Version - 3.4.5

      • Mac OS X v10.14.4

      • Python 3.6

      Problem



      Unlike my hillshade raster which, upon being added to the renderer seems to refresh automatically, this does not happen with my SBPCR renderer.



      Code Example



      def add_color_gradient_raster(color_gradient_rlayer):
      # Import Color Ramp
      my_qfile = QFile("/Hydro1/top_15lev.xml.xml")
      my_qdom = QDomDocument()
      my_qdom.setContent(my_qfile, False)
      my_raster_shader = QgsRasterShader()
      my_raster_shader.readXml(my_qdom.documentElement())
      # Single Band Pseudo Color Render Created
      sb_pseudo_color_renderer = QgsSingleBandPseudoColorRenderer(
      color_gradient_rlayer.dataProvider(),
      1,
      my_raster_shader)
      sb_pseudo_color_renderer.setOpacity(0.6)
      color_gradient_rlayer.setRenderer(sb_pseudo_color_renderer)
      # Add layer into project
      QgsProject.instance().addMapLayer(color_gradient_rlayer, False)
      layerTree = iface.layerTreeCanvasBridge().rootGroup()
      layerTree.insertChildNode(3, QgsLayerTreeLayer(color_gradient_rlayer))


      Output



      Example Output after adding color gradient
      As seen above I have reason to believe that the problem is not in the creation of the renderer.



      • The layer is successfully created and the renderer's opacity is set.


      • Upon editing the layer's properties all options seem to be set

        correctly (including the imported colours) and I only need to hit

        apply/ok.


      How do I "apply" these settings?



      I am not sure what I am missing.







      qgis-3 pyqgis-3






      share|improve this question









      New contributor




      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      share|improve this question









      New contributor




      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.









      share|improve this question




      share|improve this question








      edited Apr 7 at 22:04









      PolyGeo

      53.9k1782246




      53.9k1782246






      New contributor




      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked Apr 7 at 21:41









      Christiaan van der MerweChristiaan van der Merwe

      61




      61




      New contributor




      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.





      New contributor





      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Christiaan van der Merwe is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.




















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