Beveled cylinder cutout The Next CEO of Stack OverflowEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
Does Germany produce more waste than the US?
What day is it again?
What does this strange code stamp on my passport mean?
Is there a rule of thumb for determining the amount one should accept for a settlement offer?
How can I prove that a state of equilibrium is unstable?
Why did early computer designers eschew integers?
How to implement Comparable so it is consistent with identity-equality
Traveling with my 5 year old daughter (as the father) without the mother from Germany to Mexico
Man transported from Alternate World into ours by a Neutrino Detector
Masking layers by a vector polygon layer in QGIS
Is it possible to create a QR code using text?
Can Sri Krishna be called 'a person'?
Why does freezing point matter when picking cooler ice packs?
What happens if you break a law in another country outside of that country?
Direct Implications Between USA and UK in Event of No-Deal Brexit
How dangerous is XSS
Create custom note boxes
Shortening a title without changing its meaning
logical reads on global temp table, but not on session-level temp table
Which acid/base does a strong base/acid react when added to a buffer solution?
How seriously should I take size and weight limits of hand luggage?
MT "will strike" & LXX "will watch carefully" (Gen 3:15)?
Is this a new Fibonacci Identity?
Upgrading From a 9 Speed Sora Derailleur?
Beveled cylinder cutout
The Next CEO of Stack OverflowEquirectangular world-map UV layoutHard surface modeling on cylinderBeveled Plane Not CircularRadius on beveled curve incorrectBevel inside cylinderHow do you create a rounded, inset beveled edge?How to make a beveled cutout in a sphere?Intersection of beveled curve objectModeling a beveled transition between multiple shapesRound beveled text
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
add a comment |
$begingroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
$endgroup$
Despite being more proficient in Blender than last time, I'm still struggling with round shapes. Currently I'm working on a small part of a model - a fluid intake. However, I can't seem to create a beveled cutout without breaking the round shape of the base cylinder.
Leaving the edges (see picture) unbeveled isn't an option either, as it will leave the hole as an deformed blob.
How can I solve this?
modeling geometry subdivision-surface bevel
modeling geometry subdivision-surface bevel
edited 2 days ago
Ismir_Egal
asked 2 days ago
Ismir_EgalIsmir_Egal
216
216
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["$", "$"], ["\\(","\\)"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "502"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
add a comment |
$begingroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
$endgroup$
It seems hard to do it with a 16 vertices cylinder and with Bevel modifier. But here is a hand-made topology on a 32 vertices cylinder that seems to works:
answered 2 days ago
moonbootsmoonboots
13.7k21025
13.7k21025
add a comment |
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
add a comment |
$begingroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
$endgroup$
[Blender 2.80] I made an object similar to yours and discovered that applying a bevel to the edges "did" distort the walls of the cylinder when "all" surrounding edges were selected at once. So I tried to apply the bevel to the edges in stages.
First I beveled the 2 bottom edges (.05 amount), then just the sides and lastly the top edges and it worked... with just one division bevel. I tried it again with a second window (same staged process). This time I applied 2 bevel divisions and found that the corners were not well done. But, with some manual refacing it worked. It wasn't elegant, but it worked.
This may or may not work for your needs. And, I hope this is what you were referring to?
edited yesterday
metaphor_set
4,3671720
4,3671720
answered 2 days ago
invisibleinvisible
662
662
add a comment |
add a comment |
Thanks for contributing an answer to Blender Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fblender.stackexchange.com%2fquestions%2f135718%2fbeveled-cylinder-cutout%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown