Does increasing your ability score affect your main stat? The Next CEO of Stack OverflowHow does becoming undead interact with constitution increases?Melee Necromancer feats?Does an Undead with Wild Shape gain a Constitution score during Wild Shape?Is a custom race with an armour bonus based on two ability score modifiers imbalanced?How do I deal with my character's role in our party being overtaken by other PCs?Does “Ability modifier damage” always include all bonuses?Are racial stat bonuses every level or just once at creation?When failing an ability check, can a player's skill score be reduced as a consequence?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Is my homebrew “Created Human” race balanced?
Salesforce opportunity stages
Is it possible to create a QR code using text?
How exploitable/balanced is this homebrew spell: Spell Permanency?
Does int main() need a declaration on C++?
How to implement Comparable so it is consistent with identity-equality
What happens if you break a law in another country outside of that country?
What did the word "leisure" mean in late 18th Century usage?
What does this strange code stamp on my passport mean?
How can I separate the number from the unit in argument?
Calculate the Mean mean of two numbers
Is the offspring between a demon and a celestial possible? If so what is it called and is it in a book somewhere?
Man transported from Alternate World into ours by a Neutrino Detector
Find the majority element, which appears more than half the time
How can a day be of 24 hours?
How should I connect my cat5 cable to connectors having an orange-green line?
How does a dynamic QR code work?
Is it OK to decorate a log book cover?
Is a distribution that is normal, but highly skewed, considered Gaussian?
Why did early computer designers eschew integers?
Incomplete cube
How can I prove that a state of equilibrium is unstable?
What does it mean 'exit 1' for a job status after rclone sync
What are the unusually-enlarged wing sections on this P-38 Lightning?
Is there a rule of thumb for determining the amount one should accept for of a settlement offer?
Does increasing your ability score affect your main stat?
The Next CEO of Stack OverflowHow does becoming undead interact with constitution increases?Melee Necromancer feats?Does an Undead with Wild Shape gain a Constitution score during Wild Shape?Is a custom race with an armour bonus based on two ability score modifiers imbalanced?How do I deal with my character's role in our party being overtaken by other PCs?Does “Ability modifier damage” always include all bonuses?Are racial stat bonuses every level or just once at creation?When failing an ability check, can a player's skill score be reduced as a consequence?How effective in combat regarding damage output could a Dexterity-based Barbarian be?Is my homebrew “Created Human” race balanced?
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
$endgroup$
add a comment |
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
$endgroup$
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
add a comment |
$begingroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
New contributor
$endgroup$
The title might be confusing, I’m not really sure how to word it...
I’m making a half orc character. It says that he gets ability score increases on Strength and Constitution.
Does that just mean that his ability score in Athletics (determined by Strength) goes up but not his main Strength stat?
Or does it mean that his Strength stat goes up, changing the ability score anyway?
dnd-5e ability-scores half-orc
dnd-5e ability-scores half-orc
New contributor
New contributor
edited 2 days ago
SevenSidedDie♦
209k32669950
209k32669950
New contributor
asked 2 days ago
KingSillySmilezKingSillySmilez
562
562
New contributor
New contributor
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
add a comment |
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago
add a comment |
2 Answers
2
active
oldest
votes
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
add a comment |
StackExchange.ifUsing("editor", function ()
return StackExchange.using("mathjaxEditing", function ()
StackExchange.MarkdownEditor.creationCallbacks.add(function (editor, postfix)
StackExchange.mathjaxEditing.prepareWmdForMathJax(editor, postfix, [["\$", "\$"]]);
);
);
, "mathjax-editing");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144183%2fdoes-increasing-your-ability-score-affect-your-main-stat%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
add a comment |
$begingroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
$endgroup$
You only have six ability scores -- you have modifiers for each ability score (like strength) and modifiers for each skill (like athletics). When you create a character, you'll choose initial values for each of your six abilities (either by rolling dice, or using point buy, or using the standard array). The race you choose will modify some or all of those values, and as you level up you'll be eventually able to increase those values.
Your score in any one particular ability determines your modifier for that ability (subtract ten, divide by two, round down).
- Example(STR 17): 17-10, divide by two 3.5, modifier = 3
Your modifier for skills are equal to your modifier for the relevant ability, plus your proficiency bonus if you're proficient in it.
So for example, let's say your starting strength was 15 at character creation, plus 2 from half orc. So at level 1 you'd write "17" as your strength and "+3" as your strength modifier. Your proficiency bonus at level 1 is always "+2", so your athletics modifier is either "+3" or "+5", depending on whether you chose athletics as one of your initial skill proficiencies.
Your skill modifiers are constantly "updated" to match the relevant ability modifier, so if later on your strength goes from 17 to 18, those +3 modifiers all become +4.
New contributor
edited 2 days ago
KorvinStarmast
82.9k20257445
82.9k20257445
New contributor
answered 2 days ago
C. MartinC. Martin
1992
1992
New contributor
New contributor
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
add a comment |
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
1
1
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
This makes much more sense thank you!!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
$begingroup$
@Medix2 I made that edit, good catch.
$endgroup$
– KorvinStarmast
2 days ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
add a comment |
$begingroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
$endgroup$
Your ability scores are what your main stats are called. Numbers for things such as Athletics and Acrobatics are called skills. To reference the Player's Handbook (see page 175) on using ability scores
Each of a creature's abilities has a score. a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's training and competence in activities related to that ability.
To also reference the PHB (page 176)
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual's proficiency in a skill demonstrates a focus on that aspect.
When your half-orc description tells you that your ability score in Strength increases, your main stat called "Strength" increases (to a maximum of 20), not your Athletics skill. However, because your Strength is higher, the modifier given to both your Strength and your Athletics rolls increases.
Ssee the table on Basic Rules, p. 9:
$beginarrayc
hline
textbfScore & textbfModifier \
hline
1 & -5 \
2–3 & -4 \
4–5 & -3 \
6–7 & -2 \
8–9 & -1 \
10–11 & +0 \
12–13 & +1 \
14–15 & +2 \
16–17 & +3 \
18–19 & +4 \
20–21 & +5 \
vdots & vdots \
hline
endarray
$
Hope this helps!
New contributor
edited 2 days ago
dopp3Lgr33n3r♦
32.6k11137231
32.6k11137231
New contributor
answered 2 days ago
Smart_TJSmart_TJ
49915
49915
New contributor
New contributor
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
add a comment |
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Oh!! I get it now,, thank you so much!!
$endgroup$
– KingSillySmilez
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
Ah--I think you made that edit as I was leaving the comment. Deleting now.
$endgroup$
– nitsua60♦
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
$begingroup$
well, I was editing it when you left the comment, so I added it to the edit
$endgroup$
– Smart_TJ
2 days ago
add a comment |
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
KingSillySmilez is a new contributor. Be nice, and check out our Code of Conduct.
Thanks for contributing an answer to Role-playing Games Stack Exchange!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
Use MathJax to format equations. MathJax reference.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f144183%2fdoes-increasing-your-ability-score-affect-your-main-stat%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
Welcome to RPG.SE! Take the tour if you haven't already, and check out the help center for more guidance.
$endgroup$
– V2Blast
2 days ago