Is there any way to tell whether the shot is going to hit you or not? Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?

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Is there any way to tell whether the shot is going to hit you or not?



Planned maintenance scheduled April 23, 2019 at 00:00UTC (8:00pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?



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6















In SUPERHOT, I keep dying disproportionately to grazing shots.



Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



Is there any way to tell whether the shot is going to hit the player character or not?

I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










share|improve this question




























    6















    In SUPERHOT, I keep dying disproportionately to grazing shots.



    Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



    But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



    Is there any way to tell whether the shot is going to hit the player character or not?

    I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










    share|improve this question
























      6












      6








      6








      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.










      share|improve this question














      In SUPERHOT, I keep dying disproportionately to grazing shots.



      Make no mistake: I also die to head-on-no-doubts-about-it direct shots, shots in the back, multiple shots from multiple angles that I run into when trying to dodge other shots, and melee weapons.



      But often, even when there's only a single enemy shooting a single shot at me, I think the shot is going to go beside me, but instead it hits my hitbox and kills me.



      Is there any way to tell whether the shot is going to hit the player character or not?

      I recall having a vague feeling that some bullets and/or bullet-trails look different than others, so I'm not sure if there's some color-coding that I'm missing.







      superhot






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Apr 10 at 18:05









      DragomokDragomok

      428414




      428414




















          1 Answer
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          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer




















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28












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          1 Answer
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          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer




















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28
















          5














          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer




















          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28














          5












          5








          5







          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.







          share|improve this answer















          To my knowledge, there is no exact way to tell if a bullet will graze you or not. My general rule of thumb is perpendicular motion for half a second or so, always favoring more over less time.



          Slight spoilers on the bullet trails below




          I think what you're referring to with bullets is if a bullet is very close to you and you are holding the katana it will change color allowing you to click it to cut the bullet in half nullifying it.








          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Apr 11 at 8:41









          Wrigglenite

          32.6k18122177




          32.6k18122177










          answered Apr 10 at 18:57









          ToronToron

          662




          662







          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28













          • 2





            Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

            – Dragomok
            Apr 10 at 19:28








          2




          2





          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          Apr 10 at 19:28






          Ohhh, so that's what the bullet trail was probably about. Also, the half-second rule sounds definitely useful.

          – Dragomok
          Apr 10 at 19:28


















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