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Random selection of parcels to generate buildings



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Buildings missing texture in 3d web scene exported from ArcSceneDonut polygons getting filled when exporting to 3d Web Scene3DWeb Viewer issueWriting CityEngine code?Working with 2D building footprints and ArcGIS Pro / CityEngineGiving colors to buildings in CityEngine?CityEngine Rule for AreaScaling issues when exporting FBX models from CityEngineCityEngine: aligning a shape to terrainAutomatic Roof Modelling on QGIS



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I am looking to model a downtown area but I want the generation of buildings to only happen on a random percentage of the properties. What code should I be using for this?










share|improve this question




























    0















    I am looking to model a downtown area but I want the generation of buildings to only happen on a random percentage of the properties. What code should I be using for this?










    share|improve this question
























      0












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      I am looking to model a downtown area but I want the generation of buildings to only happen on a random percentage of the properties. What code should I be using for this?










      share|improve this question














      I am looking to model a downtown area but I want the generation of buildings to only happen on a random percentage of the properties. What code should I be using for this?







      cityengine






      share|improve this question













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      asked Oct 27 '17 at 19:34









      cutbigfootcutbigfoot

      1




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          I am assuming your building creating rule file has the start rule Lot.
          What you can do is to create your own rule file that imports the other file. Then your start rule contains a case statement with probabilities:



          import other : "pathToOtherRule.cga"

          @StartRule
          Lot -->
          case p(0.7):
          other.Lot
          else:
          NIL


          This gives you the building for 70% of the shapes and nothing for 30%.
          You can also use an attribute to drive the probability and make it easier to change it.






          share|improve this answer























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            1 Answer
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            active

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            0














            I am assuming your building creating rule file has the start rule Lot.
            What you can do is to create your own rule file that imports the other file. Then your start rule contains a case statement with probabilities:



            import other : "pathToOtherRule.cga"

            @StartRule
            Lot -->
            case p(0.7):
            other.Lot
            else:
            NIL


            This gives you the building for 70% of the shapes and nothing for 30%.
            You can also use an attribute to drive the probability and make it easier to change it.






            share|improve this answer



























              0














              I am assuming your building creating rule file has the start rule Lot.
              What you can do is to create your own rule file that imports the other file. Then your start rule contains a case statement with probabilities:



              import other : "pathToOtherRule.cga"

              @StartRule
              Lot -->
              case p(0.7):
              other.Lot
              else:
              NIL


              This gives you the building for 70% of the shapes and nothing for 30%.
              You can also use an attribute to drive the probability and make it easier to change it.






              share|improve this answer

























                0












                0








                0







                I am assuming your building creating rule file has the start rule Lot.
                What you can do is to create your own rule file that imports the other file. Then your start rule contains a case statement with probabilities:



                import other : "pathToOtherRule.cga"

                @StartRule
                Lot -->
                case p(0.7):
                other.Lot
                else:
                NIL


                This gives you the building for 70% of the shapes and nothing for 30%.
                You can also use an attribute to drive the probability and make it easier to change it.






                share|improve this answer













                I am assuming your building creating rule file has the start rule Lot.
                What you can do is to create your own rule file that imports the other file. Then your start rule contains a case statement with probabilities:



                import other : "pathToOtherRule.cga"

                @StartRule
                Lot -->
                case p(0.7):
                other.Lot
                else:
                NIL


                This gives you the building for 70% of the shapes and nothing for 30%.
                You can also use an attribute to drive the probability and make it easier to change it.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 1 '17 at 8:51









                gostefangostefan

                1362




                1362



























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